Design Document of Act 3
Identify the Player's Goal
Act 3 will be present in the Finding Home section of the museum after players finish Act 2 in the Lincoln exhibition when the ghost will guide them by informing them "I want to go home, could you please find me a home". The first stop of the players entering Act 3 will be the post office section
Puzzle 1: Time Capsules
Prior to the ghost's death, he left himself some time capsules that keep his memories. There are some items he likes and some items he fears. The player's goal is to solve the word riddle and find out the correct boxes that he likes to get the map pieces and ritual tokens for the following acts.
There are 7 boxes and the players would arrange them in order first. Then the riddle should give some clues about some relations between boxes (currently considering information like "bad things are not at both ends", etc.). Players will understand the riddle and locate the places of the correct boxes, and they will use the keys to unlock them.
Puzzle 2: Assemble the Map
Puzzle 3: Final Ritual
After players get the map and the tokens for the ritual, they can conduct the ritual to send the ghost back home - the ancient magic box. There will be small symbols on the assembled map and a transparent layer. The players can put the layer on top of the map and show the coordinates of the instructions for opening the boxes. After the box is being open, players can use the ritual tokens to complete the box and therefore build a new home for the ghost.
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