Brainstorming Phase and FLow Chart

 Brainstorming Process

After the actual tour of the Museum of the Grand Prairie, we as a class decided to divide the escape room into three acts, which are going to happen in three different places: 

  • the first level The Grand Prairie Story

The Grand Prairie Story

  • the lower level Lincoln Exhibition


Lincoln Interaction

  • the lower level Discovering Home Exhibition 


Discovering Home 3


There will be a design of a ghost, Alp, who was one of the historians in the past but was trapped in the museum after his death. At the opening of the scene, the players will accidentally open the box to seal the ghost; however, through the process of the escape room, the players will interact with the ghost (using sound and light effects rather than a real NPC) and figure out who he is, what happened during the time he was being sealed, and how to send him to rest in the home (which corresponds to "Finding Home") 



The experiences are designed to be playable by a group of children around the age of 12-18 and the time limit of one round will be estimated at about 1 hour. Our escape room installations are designed to be movable and should not damage or permanently change the existing exhibits. Certain Internet of Things should also be reduced because, after the design, the escape room will still be playable by children and maintainable by museum staff. 



Contents of Act 1: Finding Ghost's Identity

The content of act 1 is separated to Locate the Ghost, Identify the Ghost, and Discover his Death Year. 

 





Contents of Act 2: Help the Ghost Learn About the World

Act 2 will consist of puzzles about Technology (telegraphs), Politics (ballots), and Natural History (produce).  






Contents of Act 3: Give the Ghost a New Home

Act 3 will consist of parts of Finding Ghost's Prior Memories, Find Ritual's Place (the ritual of sealing the ghost to a mystery box), and Conduct the Ritual



ideas change a bit from the brainstorming session after. there are more detail about Act 3 in the Act 3 design document



Overall Gameplay Summary












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